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- #RUN ANIMATED GIF AS WALLPAPER HOW TO#
- #RUN ANIMATED GIF AS WALLPAPER SOFTWARE#
but it's a decent start, so I finally decided to share it here after almost a year after release! Now I’m still not happy with the code, I have violated mvvm and soap plenty :)
#RUN ANIMATED GIF AS WALLPAPER HOW TO#
Many don’t know what Windows Uninstaller and System-tray is and I frequently get emails/threats(?) asking how to remove the program.
Providing support turned out to be a nightmare.This does come with its downsides such as you need Windor above and some stuff I had to do because things didn’t exactly work the way I wanted etc. Lively v1.0 onwards uses xaml island and most of the controls are native uwp.
net core included, the application is crashing at start (probably because its a uwp + wpf hybrid? Microsoft page is only listing instructions for msix package.I’m currently using Inno setup.) have no choice I get questions like is it a virus often:
Installer is not signed yet, leaning towards this as it does't require any hardware:, Still sucks that I have to pay every year. There is a api of sort to interact with website wallpaper:. Wallpaper playback pauses when fullscreen games/apps are run:. I have worked very hard on lively, for example when you drag’and’drop’ a file/website/application(Unity, Godot etc) - I am injecting the window into the new window and screen capturing that small region to create animated gif which is used for library preview:. So I wanted to change and be better so this happened: let me tell you I’m pretty bad at keeping focus so following video tutorials on how to do a project from scratch was out of the question I just jumped into things with what I know and learned as I go and that has led to this 3600+ line of pure horror. I just didn’t like the way things looked so I switched to wpf:Īnd oh man. So I decided to have a go at making a native desktop c# application using some UI Framework instead.Īt first I used winform, here is a very old demo: it was fun, but as I added more and more features I hit a new roadblock everytime - memory usage was high, multiple monitor support was difficult to implement etc. #RUN ANIMATED GIF AS WALLPAPER SOFTWARE#
So I tried making a software in Unity based on this sudden Epiphany I had “What if your desktop was a Window to the outside world?!” :īasically it uses shaders to render weather effects on video texture based on location weather data I learned a bit of gpu shader coding. I started learning programming in C++ and I got introduced to C# later on when I tried to make a few games in Unity it turns out I am pretty bad at making games :’) Read detailed descriptions of the rules here.
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